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© 1997-2006
Gareth Knight
All Rights reserved

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Requirements

Huge Base needs the following to run :-

  • Workbench 2 or higher. (Never tested on any lower).
  • 1MB or more of memory, 2MB recommended for large databases.
  • MED.library to play MED modules from within the program.

Note that the MED.library, once opened, usually interferes with other sounds being produced so you may

notice distortions if using soundsets after loading a MED module.

  • PPMore in the C: directory to view the documents.
  • FastView in the C: directory for viewing images.
  • Play16 in the C: directory for playing sound samples.
  • An assign called SOUNDSETS: assigned to where your soundsets are kept. See the section in this document on SoundSets on how to create your own.
  • An icon called HugeBaseIcon.info in the S: directory. This is copied if the ADD ICON preference is set. This file is not essential but if it does not exist, no icons can be saved with your databases.
  • As with all programs in which you can print from, various files will be needed in order to print from Huge Base depending on your printer type. This should not be a problem if you are running Huge Base from your hard drive.
  • You require a mouse to use Huge Base. Even though Huge Base has got a lot of keyboard shortcuts on its buttons, you can not resort ONLY to the keyboard. Anyway, who hasn't got a mouse on their Amiga?

PPMore requires PowerPacker.library and ReqTools.library to run.

FastView requires Asl.library, ILBM.library and the IFFParse.library to operate properly. It also requires IconX in C: to run. To view JPEG images, FastView also requires a temporary path called JPEG_TMP which you can assign either to RAM: or, better still, to your hard drive.

Play16 requires Asl.library and Mathieeedoubbas.library to run.

When I distributed Huge Base, all of the necessary files were included for each operation to work fully, including the proper disk icon which is normally replaced by the company name or something like that.

Huge Base requires 50K to be free at ALL TIMES. If memory falls below this value, any operations which requires more memory will be disabled. Don't worry, saving does not require any more memory when operating so your data is safe. 50K is 51,200 bytes.

When an operation is taking its time to complete and you wish to use the Workbench while Huge Base operates, it is best not to load any program or reserve any more memory to be on the safe side, especially if Huge Base is allocating more and more memory at the same time.

Huge Base reserves 60K before the program starts for variable space. This is essential that this space is fairly large as it can slow down the program to a crawl if you are not very generous with the space.

Huge Base loads Play16 and FastView into RAM: after the program itself has loaded. They are deleted from the Ram Disk when the program has ended.

NOTE that Huge Base does NOT require any external files to operate, but, without the requirements above, you will not get the max out of the program or internal fuctions may not operate as they should or not at all.

 



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