  
            
               
            Amiga Computing was one of the first magazines in the UK that solely 
              covered the Amiga. Launched at the beginning of 1988, it outlived 
              several magazines launched at the same time. It established a reputation 
              for its technical coverage, featuring articles that explained how 
              to use the machine as a work tool, as opposed to a games machine 
              or a religious artifact. 
            The magazine underwent its first redesign in 1990, increasing the 
              page count and expanding their games coverage. However, the game 
              coverage was always considered to be secondary to the serious aspects 
              of the magazine. In contrast to Amiga Format and CU Amiga, Amiga 
              Computing relegated game coverage to the back of the magazine. The 
              changes were well received and circulation rose - sales figures 
              indicate the magazine peaked at 60,177 for the July- December 1991 
              period (ABC). 
              
            Amiga Computing was rebranded a second time in mid-1992. To compete 
              with Amiga Shopper, the magazine began to cover specialist subjects, 
              such as education, digitization and publishing. They also introduced 
              regular round-ups of application software intended for a specific 
              purpose (e.g. word processing, text editing, and video editing). 
              In addition to specialist areas, the magazine also featured regular 
              tutorials - more than any other Amiga magazine of the time. The 
              Amiga Almanac section of 1992 explained how to use ARexx, DTV, Music, 
              AMOS, DTP and communication technologies. The Amiga Mart buyers 
              guide also educated the reader in potential purchases, and the Amiga 
              Computing Advice Service (ACAS) aimed to cure readers computer woes. 
              In contrast, Amiga Format featured only two tutorials on extremely 
              basic subjects. 
              
                 
             
            By 1994, Amiga Computing had increased its already huge page count 
              from 148 to 180 pages. The headline on the cover of the January 
              1994 edition proudly proclaimed a 'new world' of computing was just 
              around the corner. However, The collapse of Commodore forced the 
              magazine to sideline technical aspects, to examine the current state 
              of the Amiga market. The cover of the April 1995 issue questioned 
              if the Amiga could be resurrected from the corpse of Commodore, 
              examining the available options in meticulous detail. Although Commodore's 
              liquidation would eventually result in the collapse of the Amiga 
              market, the Amiga Computing staff had hit their stride and produced 
              several amazing issues. The magazines success continued during 1995 
              when it included a CD-ROM with the May issue. The 'Weird Science 
              Multimedia Toolkit' was an early at shoveling a large number of 
              platform-generic data to fill the disc capacity, but it was a welcome 
              introduction to the opportunities offered by CD-ROM. For the first 
              time Amiga owners could buy a magazine and CD-ROM that featured 
              hundreds of photos, modules, fonts, and sound samples. The July 
              '95 coverdisk also had the first and only fully registered version 
              of Magic User Interface (v2.2) to appear on a magazine coverdisk. 
              Although the Amiga Computing staff were optimistic that the Amiga 
              would be resurrected, the publisher (Europress) were desperate to 
              leave the magazine business. Many employees and readers were concerned 
              that the magazine would be canceled. However, these concerns were 
              unjustified when IDG offered to buy Europress' entire catalogue 
              as a going concern - Amiga Computing would stay on the shelves. 
             
              
                
                
                
                
             
            The magazine had been saved by IDG. However, the publisher could 
              not resurrect the Amiga platform. The page count dropped steadily 
              during 1996, followed by a reduction in page size to A4. By the 
              beginning of 1997 the magazine had shrunk to 108 pages, followed 
              by a steady drop to 100, 84, and finally 68 pages. To reduce costs, 
              only one coverdisk was given away with the magazine - a far cry 
              from the CD-ROM of 1995. The quality of writing also dropped and 
              it became clear that the writers considered the once great magazine 
              to be a part-time job. In contrast to the decrease in value, the 
              cover price rose from $4.50 to £4.99. The final issue, dated 
              October 1997, may have been confused for a pamphlet. The contents 
              page briefly lamented the state of the Amiga market and indicated 
              the writers would drown their sorrows in the pub. The final circulation 
              figures showed the magazine sold just 7,000 issues. 
              
                
                
             
            International Edition
              
                
             
            Europress launched a short lived international edition in 1995 
              to be sold to the American and Greek markets. However, sales were 
              poor and the magazines were cancelled after a few months. 
             
            Games section
            The games section of Amiga Computing underwent several redesigns 
              that changed its title and layout. The first incarnation of the 
              games section was simply called 'Gamer'. Reviews were surprisingly 
              critical at the time. Gamers were spoilt for choice and a game had 
              to contain a unique quality to receive a high score. Reviews were 
              given a a rating out of 5 for 'Vision' (the look of the game), 'Audio', 
              'Playability' (how easy it is to get into), and 'Addiction' (do 
              you want to keep on playing), and a final percentage rating. 
            The Gamer section was redesigned in 1994 and renamed 'System'. 
              The layout was altered dramatically, allowing the reader to read 
              reviews in a non-linear fashion, jumping to particular aspects that 
              interested them. Graphics of circuit diagrams, showing lines and 
              gates, linked the various sections of a review. The final rating 
              could be found in a coloured 'opinion' box at the bottom of the 
              page. Reviews were shorter and games were generally awarded a higher 
              score in comparison to the previous iteration. Similar to Amiga 
              Power, 'System' indicated that 50% was an average game. However, 
              anything above was worth playing. A 'Bronze Award' was awarded to 
              games rated 56-66%; 'Silver Award' to games of 66-77%; and 78-99% 
              earned a 'Gold Award'. Games rated from 90-100% were considered 
              the best of the best, setting a benchmark for others and worthy 
              of the 'Platinum Award'. View 
              Image of Award scheme. 
            It is likely the 'System' section would have continued to be an 
              integral part of the magazine for many years. However, the collapse 
              of the Amiga games market resulted in it being replaced by 'Amiga 
              Action' in December 1996 (issue 107). Until that point in time, 
              Amiga Action had been a games magazine 
              produced by the same publishing house. The Amiga Action supplement 
              adopted a poor imitation of the game magazines writing style, using 
              lame jokes to disguise the lack of Amiga games. Game reviews returned 
              to a linear design, but were poor in comparison to previous gaming 
              supplements. Games became drastically overrated, disgusting even 
              the remaining Amiga Action readers. By the final issue (October 
              1997), the Amiga Action section was just eight pages. 
             
            The end of Amiga Computing
            It would be simple to say that the Amiga market could no longer 
              support so many magazine published every month, but this would only 
              be telling half the story. Although the market could no longer sustain 
              dedicated games magazines, Amiga Format and CU Amiga magazine were 
              enjoying a circulation four times higher than Amiga Computing. Amiga 
              History Guide believes the market could have supported it, but the 
              publisher wished to move their resources to the growing PC magazine 
              market. IDG may have purchased Amiga Computing, but they were not 
              willing to finance the jump to CD-ROM coverdiscs. A conscious decision 
              was made to cut costs by reducing the number of pages and dropping 
              a coverdisk. Amiga Computing could not compete with magazines bundled 
              with CD-ROM discs and one of the longest running Amiga magazines 
              was closed. However, the web site provided a glimmer of hope that 
              it would return, in the event that the market improved. The epitaph 
              on the Amiga Computing web site read:  
            For almost ten years Amiga Computing published some 
              of the most informative articles for the Amiga computer. Alas the 
              Amiga did slip into obscurity with just a handful of users fighting 
              off the Wintel tyranny. 
              But perhaps one day it will return to former glory... 
             
            Press Releases
             Amiga Computing Greek Edition 
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            Last Update: 24/6/2006 
              
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